Spoiler filter is off Set chapter

Marked for Death

Details

Once activated, you will be presented with a list of all crawlers within your map's range. Only crawlers with 100% health will be selectable. Once a crawler is chosen, they will be marked.

When a crawler with an active mark dies, no matter the cause, you will receive a permanent +1 stat point to whatever that crawler's current highest stat is.
The +1 stat benefit increases by one for every three marks you kill.
Once a mark is set, you may no longer heal. If you are injured, or poisoned, or if you get a hangnail, you will suffer the ill effects and pain of that injury until the moment your prey is killed.
You may only mark those designated as crawlers, except on the Scolopendra Lair levels (3, 6, 9, 12, 15, and 18) where you may also mark any non-dungeon-generated combatatants.
You may only mark one crawler at a time except on the ninth floor.
It takes 30 seconds for the mark to fully set and become active.
This skill has a 5-hour cooldown on floors 1,2,3,4,5,7, and 8. It has no cooldown on the 6th floor. Also on the sixth floor, marks form instantly. There is a 15-minute cooldown on the 9th floor, but there is no limit to the number of simultaneous marks. All remaining floors have no cooldown or delay to mark formation.

"It's not just Steven Seagal's magnum opus. It's also one of the dungeon's greatest, most infamous skills! Warning. So choose your marks carefully. Don't let them get away."

Hidden to avoid spoilers
Set reading position
Created Aug 01, 2026 Updated Aug 01, 2026
+
Sponsored Slot Available

Showcase your lore to Readers of Dungeon Crawler Carl

Add a subtle sponsored entry recommendation before the timeline.

Timeline

Entry history

Hidden to avoid spoilers
Set reading position